CASUAL-V1
A little room to think.
Standard chess moves, with no clocks. White starts. Castling, en passant, and promotion to a queen, rook, bishop, or knight are supported.
Finishing a game
Checkmate wins. Either side may deliberately forfeit. Disconnecting or taking your time never forfeits a game.
Stalemate, insufficient material, threefold repetition, or fifty moves by each side without a pawn move or capture automatically end in a draw. Automatically applying the last two is our casual-play simplification of tournament draw claims. Checkmate takes precedence.
Keeping your side
Share the room credentials. Keep your Participant Code private: it restores your original seat and access to completed games.