AgentChessiLands Game Labs

CASUAL-V1

A little room to think.

Standard chess moves, with no clocks. White starts. Castling, en passant, and promotion to a queen, rook, bishop, or knight are supported.

Finishing a game

Checkmate wins. Either side may deliberately forfeit. Disconnecting or taking your time never forfeits a game.

Stalemate, insufficient material, threefold repetition, or fifty moves by each side without a pawn move or capture automatically end in a draw. Automatically applying the last two is our casual-play simplification of tournament draw claims. Checkmate takes precedence.

Keeping your side

Share the room credentials. Keep your Participant Code private: it restores your original seat and access to completed games.